There are three Chest types available, each containing Dragon Pieces relevant to the Chest type. Collecting three of the same Key type unlocks a corresponding Chest and grants a reward. In this case, landing on a checkpoint grants the Trainer 2 Keys of their choice.Ĭompleting one full lap of the Dragon Dice Board grants the ability to open one of each Chest, and three free dice rerolls to use any time within the duration of the next lap.Īcquired Keys from around the game board correspond to tile colors landed upon. Rolling a die value of six grants the Trainer 2 Keys of the tile type they land on. After using up the three free rerolls, each subsequent reroll costs Event Currency gathered by completing tasks. Any unused Keys are then converted into Event Currency.Ī die can be rerolled, for free, up to 3 times in each lap. However, landing on this checkpoint awards the Key of the Trainer's choice. In addition, there are three checkpoints across the board (the two big green tiles and the starting field) that, when passed through, remove all unused Keys the Trainer has accumulated. The second dice roll can then be used to move again. The goal is to land on specific colored tiles that match the Key type required to open the relevant Chest. With each roll, the Trainer can select which of the two dice outcomes they want to use first, to progress around the game board. Rolling these dice costs a set amount of Event Currency.
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